instigated by tom, shobhan, and inventing on principle, by bret victor.


do more good than harm:

i will never be able to make something that does no harm. with every object i help make, i want to make sure the scales are tilted more heavily to the sides of good.


be true to my curiosity:

developed in icm_experiments_week-4:

i think this is what shawn meant. perhaps there are people who will just not understand the work i do, or the work that i like doing (and the magic & complexity behind it). instead of trying to fight it, i think i need to start being okay with it now.

i don’t need to impress (or mean anything to) anyone. i just need to be true to my own curiosity.


pursue work as an infinite-play:

borrowed from finite & infinite games & solidified during ryan’s discussion group about finite & infinite games.

don’t make work to win over others (or to show that you’re ‘better’ than them), but merely to facilitate (yours, or someone else’s) curiosity.


still thinking about this.

what do i care about as a designer; what is important to me?