
i helped tinkerlabs run a 9-day behaviour design course, where mba-students went from identifying a problem to pitching a tested low-fidelity prototype as a solution. i ran a section independently, and conducted common sessions to facilitate ideation & prototyping for 120 students.
we introduced students to the tinkerlabs behaviour design codex, that we’ve used in the past to solve large-scale problems, via case studies. then, we took them through each step of the edipt-design-thinking-framework, and helped them apply it to a problem of their choice. we pushed for more projective-research (as opposed to conversational), and more iterations (as opposed to finesse).
my goal as an educator was to help students learn the ability to switch between a 'generating-many' mindset and a 'selecting-few' one; so that the world has more enterprising (future) team-leaders, product-managers and senior-executives. i did this by busting myths about a ‘good’ idea and a ‘bad’ one, helping them generate wacky ideas by applying humour, restrictions & time-limits, setting class norms about what ‘mindset’ to use (dreamy vs analytical), and helping them be okay with visually shabby work.
students ultimately pitched their projects to a jury, and were graded on the same.
in my last session, i gave each student in my section 7-minutes to submit (or not submit) an anonymous-note that answered the question — what stayed with you after these 9 days? these are some responses: