emily bernier took a small workshop to help us reflect the last week.
while speaking with bill kusters, i realized a few things (see on feeling uncomfortable, and why that’s a good thing).
for painting-algorithms_experiments-log, it was stupid to try and do everything on the shader. painting requires memory, because you’re seeing the image being made in time.
however, i wonder what would a painting look like if it had no memory of the previous stroke?
so, i’m better off trying to use some kind of cpu-computing to retain memory; instead of trying to ping-pong.
also, jagi, mentioned that cpu-computing is still taking place (because i get all the uniforms like resolution, time, et-cetera).
next, it’s (perhaps) wiser to block days of the week. for example:
- small project days → hack things together → post outcome.
- big project day → work on a sustained enquiry → post commit.
- learning day → work through a course or lecture → post notes.
while making time to attend sessions too.