the class time, for me, is terrible. it rarely starts on time, lacks structure, and leaves very little to take away.
physics engines:
- does not calculate on the basis of time; but calculates in-betweens
matter classes:
Engine(world)Bodies(create objects)Body(methods to apply)Composite(relationships between objects & world)Render(draws to canvas)Constrains(attachments)
doing:
const {Engine, Bodies, Composite, Body, Vector, Render} = Matter;allows you to call stuff like Engine.create() which is the same as Matter.Engine.create().