tom, in ipc_class-1, spoke about how it’s our duty to make people notice things, and want to interact with it. he uses the kinetic-project at itp as an example to explain this:
this project is strategically placed in-front of the opening-doors of itp, almost forcing people to interact with it.
i’m not sure i agree fully with tom’s stance here. wanting people to notice the things we make can often result in extravagant design choices, which goes against my understanding of good design.
good design should want to be used, and i must strive to be making things that invite people to play.