• a tool is simply a way to get something done. it’s not about the tool.
  • watched everything, by david o’reilly.
  • saw lose, lose, by zach cage.
  • saw dissent.exe by peter burr, et.al.
  • in 3-d environments, these are parameters to play with:
    • coordinate space: euclidean / cartesian or non-euclidean
    • render: 2-d, 2.5d, 3d (light, size)
    • camera projection (perspective, parallel / orthographic, isometric, false perspective)
    • navigation: first-person, third-person, orbit controls,
  • 3d:
    • geometry: triangles (smallest way to define 3-d geometries)
    • material (properties such as colour, transparency, textures (light bouncing off it), et-cetera)
    • mesh (material & geometry) exist in a scene, viewed by a virtual camera.
    • rendering happens for the area i care about, rendering happens at 60fps.