cpu produces the mesh, and tells what pixel each vertex is going to be on. you break all shapes down to triangles.
everything between the vertices is interpolated.
the gpu is a bunch of parallel cores that you can load simple programs on.
linear transformation: single line to single line — therefore you can multiply a bunch of matrices with each other.
spoke about rotational matrices. positive rotation is counter-clockwise; while negative rotation is clockwise.
john undercoffler mit media lab.
splines. cubic-powercurves, polynomials, knot points.